Inlay 2: But is it Creative?

by Earl Ingleby

Last year I conducted a short workshop on computer weaving programs for the teaching committee of my local guild, hardly a controversial subject or at least so I thought. Within days I was receiving reports of comments such as "Not real weaving", "Uncreative", "Lazy", etc. I'm unsure exactly who were making the comments nor do I know how extensive these views may be but it did result in my looking at these programs again in the light of the comments.

What are computer weaving programs?

While there are various types of programs they all basically preform the same function, They are a means of producing drawdowns quickly and accurately. The weaver selects the number of shafts and treadles to be used and inputs the threading using the keyboard or mouse instead of marking each square by hand. Then the tie up is inserted, again the same as normal. Then the threading. At this stage there is nothing different except the means used from producing traditional drawdowns, in fact most programs use the same threading, treadling and tieup grids. It is in the next step, that of mechanically and laboriously marking each square by hand, that the computer's speed comes into play. With the press of a button the drawdown is complete. What the computer does in seconds is exactly the same as the weaver would do in hours (or days).

The speed of operation means that a variety of threadings or treadlings (or tieups) can be sampled and the best one used. Because of the time factor most weavers will sample a variety of drawdowns and select the most suitable. The result is a weaving draft that reflects the needs of the weaver; if the weaver is creative then this drawdown tool will aid that creativity.

Computer weaving background

The very first computer program was written to reduce the complexity of weaving on a draw loom. Paper cards with punched holes acted as on/off switches lifting the required threads to produce a shed. This was the basis of the Jacquard loom. By the 1930s most dobby looms had some type of central control to coordinate shaft lift, shuttle operation and cloth advance and the traditional loom was outdated. During the 1960s main frame computers were introduced into weaving factories to coordinate all aspects of cloth production from sorting and carding to spinning and weaving and the weaver became an adjunct of the machine with little skill required. Hand weaving was kept alive by a few enthusiasts in Europe and North America mainly producing traditional designs that had little or no commercial value. Weaving became a hobby craft.

With the advent of the personal computer in the 70s one of the commercial loom companies saw a market and launched the first computer controlled dobby hand loom and a small, cheap "Weave Simulator" design program. While the loom itself was slow to take off the program proved very popular and soon there were a number of new programs on the market.

Hardware requirements

There are programs for every type and size computer. Any computer from a 286 to the modern super-doopers. Some will only work from dos, others from Windows and Apple. Some are very hard to use while others are extremely easy. Most have capacity to print hard copy, many in full colour.

What to look for in a program

Ease of input

Inputting information can be done with either key or mouse. Some of the earlier programs used the keyboard but since the 80s most input by mouse. Some of the better ones allow you to use both. Whatever system is used it will take a little practice to get to know. Beware of programs that require the use of "hot keys" to input information (Pattern Land ): they make for hard work.

Range of view

Can you view both sides of the fabric? Do you have to change screens to see the changes that you make? How many ends can you view on one screen? Can you see colour as you input or do you have to change screens? How many colours can you display?

Filing systems

All programs allow you to save your work, however some don't allow you to add sufficient information. Ensure that files can be saved in a format that will allow you to import them to your word processor program.

Colour

Many programs have a very restricted range of colours that can be displayed and some limit you to default colours.

Printing

Ensure that you can print information on your printer. Many early programs will only print out on dot matrix printers (This is not a problem if you can save programs in a format that allows you to copy to your word processor).

Demo disks

Try before you buy! Edited versions of programs can be obtained from distributors for approx. 10% of retail price refundable if you decide to buy the full program. These will have a tutorial and information. Some are available for down loading from the internet.

Creativity always reflects its technology. A refusal to accept advances and improvements in the means and tools doesn't mean that a craftperson is more creative, it just means that person uses the technology of the past. How creative is it to use means that are sure and safe? Is the weaver who uses a stick shuttle necessarily more creative than one that uses boat shuttle? Is it non-creative to tackle the unknown even if the results are not as polished as the tried and true means? Where would any art endeavour lead if its practitioners only used the technology of the past?

For those weavers who have who have yet to experience drawdowns done on computer then I can only recommend that you ask one of your friends if you can have a go. You might enjoy it and you may even create a new design.

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