This work was done as an independent research elective,
for the Bachelor of Architecture, fifth year program 1997
Introduction to work
A Virtual Reality design awareness is essential to understanding and relating this future movement to the architecture and society of today. This essay will explore virtual reality agendas, understanding the phenomenon through the employment of comparative research methods.
By comparing the virtual reality design theory to other architectural movements, new ways of understanding the architectural challenges of today may be found. This appreciation should then encourage interaction with the virtual reality and cyberspace mediums, giving a broader contextual view of this current social phenomenon and the opportunities it may encounter.
Above are highlighted pieces of text and icons, representing all sections of this report. By clicking a piece of highlighted text or icon you will be moved to that relevant part of the report. starting from the introduction, progressing to the conclusion.
Go to Section one Function 'X'
Go to Section two Liquid Reality
Go to Section three Synthesis
Go to Bibliography Readings
Go to Internet Links WWW
Go back to main page Outline