Choosing & Using Technologies in Education & Training

Principle 6:

Choosing and Using Communication and Multimedia Technologies

Decisions about the choice of technology should be chiefly driven by consideration of learners’ needs, the ability of teachers and other staff to provide support for learners, and the curriculum content of the program. Resource materials should be of sound quality, suitable for the purpose, and well matched with technologies and human resources. In projects which are driven by the choice of technology rather than perceived needs, these considerations are equally important or even more so.

Further reading on:
Computer Mediated Communications
Interactive Multimedia
Audiographics
Videoconferencing
Broadcasting
Computer Managed Learning
Web-Based Learning
Audioconferencing
Print Materials
Classroom teaching
Checklists for Planning
Case Studies
Using e-mail to improve access for students with disabilities in a distance education setting
On-line delivery of communications studies for TAFE SA
'FirstClass' on-line community for teachers' professional development
NLT planning model

Rationale

In keeping with the principle of client focus, the chief reason for selecting a particular type of technology must be its ability to satisfy the requirements of learners. Included in this requirement is the feasibility of access for learners. Important associated aspects are the degree to which the technology facilitates or impedes the ability of teachers and other education workers to provide support for the learners, and the suitability of the technology to support the content of the program. A further determining factor is the cost of the technology. In order to make a suitable choice of technology, a balance between these factors must be achieved. No particular technology is ‘good’ or ‘bad’; sophisticated and simple technologies all have their place. The essential criterion is suitability for the purpose.

The various forms of networked technologies can be grouped in different ways according to types of user requirements and characteristics. Some of the ways in which they can be grouped are discussed in this section.

Degree of Interactivity

‘Interactivity’ is a word so over-used at present that its meaning has become indistinct. If we take its base meaning to refer to persons or things that act to or upon each other, it is clear that this can happen in any of several ways.

 The Communications Futures Project identified three levels of information service interactivity. These are: 

Distributive services: broadcast, or ‘one to many’.

These technologies enable material to be sent from a single source simultaneously to many users. Examples include both broadcast and pay TV, radio, and books and other forms of mass-distribution print materials.

Centralised interactive services, or ‘many to one’.

These technologies enable many users to interact with and select information from a single, centrally-located server mechanism. These include both well-used applications such as computer-managed learning systems which allow learners to download assignment material, and applications which are at the threshold of their existence, such as video-on-demand services.

Communicative services; ‘one to one’ or ‘many to many’.

These technologies allow users to communicate with any or all of the other members of a network. They include applications such as terrestrial videoconferencing and audiographics which enable members of a group to work together, and e-mail and other applications which permit materials to be transmitted to selected individuals or organisations.

Format of Material

Useful distinctions can be made between the requirements for voice, text and moving visuals. Many of the current leading edge developments in technology are associated with attempts to provide video access more readily. 

Degree of Interactivy
  FORMAT Distributive Centralised Interactive Communicative
Voice Radio Interactive Voice Response Telephone
Audio conference
Text Books
Printed Learning Materials
Fax
Audiographics
World Wide Web
Mail
E-mail
Newsgroups
Visual Satellite/ Pay TV
Broadcast TV
Video library
Video-on-demand on Cable Networks (ADSL)
Video conference
- desktop
- group
- bandwidths

Time and Place Dependence

Much of traditional learning has taken place with a high degree of time and place dependency, requiring students to be at a particular place at a particular time. Distance education and open learning are the result of attempts to free learners to varying degrees from these restrictions. Networked technologies provide further options.

 The degree of time dependency is sometimes distinguished by the terms synchronous (happening at the same time) and asynchronous (not time dependent) modes. 

Place Dependence
TIME DEPENDENCE High Semi Low
High Class Audiographics
Video conference
Telephone
Audio conference
Radio
Semi Self-paced and drop-in classes or tutorials

Satellite/ Pay TV broadcast (recordable)

. Free to Air TV
Low Library E-mail
World Wide Web
Video-on-demand
Print
Interactive Voice Response

Scale of Effort

Technologies vary enormously in the cost of set-up and maintenance. In some cases an individual teacher or a department can make a decision to invest in a particular technology; in others the cost is significant enough to require a decision by the organisation as a whole; in others again, the technology is not feasible unless the whole system (state or national vocational training system or its equivalent in other sectors), or at least a consortium of organisations, adopts the approach. The table below gives an indication of how this dimension might be categorised.

    System Effort Organisation Effort Individual or Department Effort
Lock-step class . . X
Video conferencing (pc-based) . X
 Video conferencing
(group)

  X

 . .
 Audio graphics (high-tech versions) . X .
Audio graphics (low-tech versions)   . . X
Broadcasting X . .
Self-paced and drop-in classes . . X
Audio conferencing . . X
E-mail . X .
World Wide Web . X .
Interactive multimedia . X .
Computer managed learning . X .
Print  . . X

 Learning Resource Materials

Whatever medium they are presented in, learning resource materials will present learners with some or all of their program content. They must therefore be of good quality in both content and presentation. 
In relation to content and structure, the materials must:
 

 The presentation of the materials should be of excellent quality, and of a standard of sophistication in keeping both with the scale of the project and the medium in which they are presented. For example, a program with many learners and expected to continue for several years would justify a glossy presentation, while a program of short duration, with very few learners, and where the learning resources are a back-up for interaction rather than the central source of content, might allow for a less glamorous presentation. Learners’ expectations of video presentations are generally based on their experience with broadcast television, so that a commensurate standard would be expected unless a clear indication was given to them of why their expectations should be different in a particular case; on the other hand, most people have experience of a wide range of styles and qualities of print materials, so that they would tolerate print materials anywhere along that range.

Delivery Methods and Technologies

There are no clear-cut rules about how to determine the most suitable technologies for the intended learning purposes. Distinctions blur and technologies can be used innovatively in different ways and combinations. Go to Technologies for Teaching and Learning to find guides to thinking about these dimensions and relating them to the characteristics of the learning situation that is being designed. Some of the methods will be suitable as the main method of delivery, while others will be best used as a medium of support.


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