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invisible.gif - 98 BytesTrack Power

Powering the track is a 2 amp 12 volt Triang transformer per lane. The reason wasn't technical. I am no rocket scientist. I just had plenty of these transformers and they worked well. Over the years I have been given considerable advice on changing to battery power or better transformer power but have resisted due to the satisfactory performance of these humble model train units. The power delivered is enough to power the 16D type of motor found in Parma Womps. Very rarely I run a Group 10, 12 or even 20 powered 1/32 scale car. These motors do need more amps, so I run 2 or 3 transformers together. The biggest problem I had was power drop in sections of the layout. Solving it proved to be a tedious task. I joined every piece of Scalextric track underneath with a soldered paper clip (better than flexible plastic coated wire) which gave added rigidity and strength. The sections of the layout farthest from the power supply were directly linked with power booster cables. The handcontrollers are predominately Parma ranging from 2 to 60 OHM depending on motor used. For those racers preferring a plunger actioned handcontroller I have a number of MRC Endura controllers which are very smooth. The track is wired for brakes on/off and polarity for reverse running.


invisible.gif - 98 BytesLap Counting System

Lap counting and timing is JRS (Johnson Racing Systems). This is a system I can recommend. Although Gary Johnson is mainly involved in !/24 Scale Commercial Raceways I found he was very helpful (compared to many others). I use the Club System with version 2 upgrade. This system is about 6 years old and has performed faultlessly once the bugs were sorted. I believe I had one of Gary's earlier prototypes. The system provides for lap timing to a 1000th of a second, practice/race modes, laps/time, 6lanes, power control, dead strip pickup, lane colour, false time detection, multiple lane racing and driver name input. The system only needs a Commodore Amiga 500 to run. The only feature missing is driver/racer sorting for excess of 6 participants. I do have an IBM program that does this but I have to manually enter the racers onto the Amiga. There are other systems but they come at a cost. The scenery on the layout has been placed so there is limited visional impact on the drivers/racers and to make marshalling easy without damaging said scenery. There are Scalextric/MRRC pits, stands, event boards, camera towers, control tower together with handmade pits and grandstands. A few plastic trees are found here and there. On the whole the impact of scenery is minimal.